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Messages - phear-

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Graphics / [solved]programm crashes at the end
« on: March 10, 2010, 05:59:01 pm »
Quote from: "helo"
@phear-:I have an ATI Graphics Card.

Thats why you crash.

Graphics / [solved]programm crashes at the end
« on: March 09, 2010, 05:58:16 pm »
You have an ATI graphics card?

General discussions / Volunteers No Longer Needed
« on: March 06, 2010, 11:09:33 pm »
How long will this take?

General discussions / What is SFML 2
« on: March 02, 2010, 05:34:29 pm »
It is only on the SVN and it is under /branch/
It is the next version of SFML. 1.5/1.6 is the old stable release
2.0 is the new beta release beasically, a lot of work is still being done with it so it will change a lot.

SFML projects / articles about coding an Age of Empires like 2D engine?
« on: February 25, 2010, 06:05:50 am »
Just found this:


Open source game engine/game modeled after age of empires (originally started as an aoe mod)

SFML projects / articles about coding an Age of Empires like 2D engine?
« on: February 25, 2010, 05:50:03 am »
ive wanted to make one as well. aoe is one of the primary reasons why i got into game development actually. if you find any articles let me know and if you happen to start on an engine keep me posted on its status, i can attempt to help you out as much as i can if you'd like.

Graphics / Drawing Large Numbers of Shapes Efficiently
« on: February 21, 2010, 05:38:21 pm »
This is just a thought/suggestion and it will require some work on your end, but have you ever thought about using multithreading to break up the renderer and your logic? Im assuming you have an update function for your shapes so they move around the screen. Maybe splitting that up into a thread (or two) and then using the main thread or creating another for the actual rendering?

Window / ContextWGL crash after updating from 1.5 to 2.0 beta
« on: February 20, 2010, 03:15:01 am »
Do you happen to be working on a fix Laurent? I figured its been over 2 months so I would ask. I would prefer not to use static for my games and I am having this bug.

SFML projects / [Utility] Stroke
« on: February 18, 2010, 11:42:53 pm »
Didnt look at the source yet but seems like a neat idea.

SFML website / Tutorials
« on: February 12, 2010, 02:46:55 pm »
Nobody answered my question... what should there be a tutorial for? Give an idea

SFML projects / My First 4 SFML Games!
« on: February 06, 2010, 09:04:18 pm »
Pretty cool games, are you gonna release them at all? I think the "triple beat" one has the most potential for a full fledged game. A few things I think would be cool to add in triple beat:
- Trippy animated background that plays behind the 3 bars
- Fast music (like hardcore/happy hardcore dance music)
- Bigger bars that have a lot more colors to them, and centered on the screen
- I dont know how your scoring is but something along the lines of DDR
- Keys: I dont know which keys you use but I think if you use the arrows and put them on the lines instead of the little bars in like a DDR fashion it would be pretty cool as well

SFML website / Tutorials
« on: February 06, 2010, 08:48:57 pm »
Well what do you want a tutorial on?

General / inheritance problem
« on: February 05, 2010, 06:19:16 pm »
What tutorials are you using? I think you need to understand classes before starting on inheritance. In your constructor you are calling sf::Shape::Circle but you are not storing it anywhere. Take a look at the function Circle, it returns a Shape and you dont store it anywhere inside of the class.

Graphics / Huge problem with SFML
« on: January 08, 2010, 04:18:33 am »
use a log file or something other than sf::strings to see if it has something to do with that.

Graphics / How do I do backgrounds? [Not Relevant anymore]
« on: January 02, 2010, 04:20:04 am »
yeah, radeon hd 4770

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