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Messages - prchakal

Pages: [1] 2 3 ... 10
1
General / Re: Multitouch On Linux
« on: May 08, 2018, 01:19:21 am »
Hi,

I need the same thing. I bought a raspberry pi 3 with touch screen and want use sfml. But after touhc dont work, i check the source code for Linux and dont have touch implementations there :(

I change to SDL2 to finish my sample project:
https://github.com/ezored/sample-app

But thanks if anyone implement it.

2
SFML website / Link to Flattr is broken (404)
« on: May 07, 2018, 11:24:55 pm »
Hi

Link to Flattr is broken (404).

Why you dont use patreon?

Thanks.

3
SFML projects / Re: Ptakopysk - C++ game prototyping framework
« on: August 02, 2014, 07:50:08 am »
I thinked that be Firefox :o

4
SFML wiki / Re: Animated Sprite class
« on: September 11, 2013, 07:04:18 pm »
Hi,

Only left a link to download it inside a ZIP with the version, like: AnimatedSpriteClass-012.zip.

Thanks.

5
SFML projects / Re: Black Wolf - a cross-platform chess gui v0.1
« on: August 21, 2013, 03:41:12 pm »
I DONT READ IT. WHERE IS IT?

What GUI you are using and what theme/skin ?
Reading all the details is tricky, isn't it? ::)

Created using SFGUI.
SFGUI like in SFGUI

Word of advice tho, most projects using sfgui aren't customizing the UI and they start to all look the same, which feeds up a little and takes away some wow factor, still, good job ;D
Meaning he isn't using any customization = default look

6
SFML projects / Re: Black Wolf - a cross-platform chess gui v0.1
« on: August 21, 2013, 03:32:08 pm »
Nice GUI skin/theme.

What GUI you are using and what theme/skin ?

7
SFML projects / Re: [Platformer][v1.1] Uoke's Recovery!
« on: August 20, 2013, 08:45:09 pm »
This is opensource? Can i collab with the project?

8
Graphics / Re: Bug with texture rendering
« on: May 23, 2013, 07:59:19 am »
I think everything is ok.

Im using mac osx 10.8 all updated.

9
Graphics / Re: Bug with texture rendering
« on: May 23, 2013, 07:52:01 am »
After make the two versions of project. With and without pointer and no make difference, i put on github the project with pointer, this is not the problem.

10
Graphics / Re: Bug with texture rendering
« on: May 23, 2013, 07:32:05 am »
I think that this engine is with bug.

Sometimes it works nice and after some minutes all the sprites is like that screenshot, bugged. I try open the program more times and everything works ok.

11
Graphics / Re: Bug with texture rendering
« on: May 23, 2013, 07:09:02 am »
I change almost everything to not pointer and problem happen too.

I only dont change from point the b2Body, because box2d return a pointer here.
I only dont change from my Player *player, because i dont know how to make a constructor like that.

12
Graphics / Re: Bug with texture rendering
« on: May 23, 2013, 05:29:26 am »
I got the same bug, but sometimes happen and sometimes work nice.

After make some tests, i change other thing:

body->SetUserData(this);
to
body->SetUserData((void*)this);

When create the player physic object.

But the problem still.

Thanks.

13
Graphics / Re: Bug with texture rendering
« on: May 23, 2013, 05:14:42 am »
I know about the leaks, i will put delete after in all objects when it works ok.

But thanks. Your help and informations are great.

Problem solved for now.

Thanks for everyone.

14
Graphics / Re: Bug with texture rendering
« on: May 23, 2013, 04:59:09 am »
I solve the problem. Thanks.

The problem was solved putting b2BodyDef object as the entity/player attributes.

On header:
b2BodyDef bodyDef;

On impl:
bodyDef = b2BodyDef();

15
Graphics / Re: Bug with texture rendering
« on: May 23, 2013, 04:52:10 am »
If you read the other posts, YOU WILL SEE THAT I ALREADY PUT A LITTLE PIECE OF CODE!

I only put the full source to complete if anyone need.

I'm asking for help as a favor, I'm not forcing anyone to do anything.

Ah...and i dont use DELETE.... i dont know where you see it.

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