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Messages - Nerevar

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2
Feature requests / Re: Vulkan Support
« on: February 28, 2016, 08:20:11 pm »
SFML is not game engine,it's no need of things like directx or vulkan

3
SFML projects / Re: Screenshot Thread
« on: February 28, 2016, 12:30:31 pm »
Yes,it is

4
SFML projects / Re: Screenshot Thread
« on: February 28, 2016, 09:50:30 am »
"Zombie in village" in progress

5
SFML projects / Re:creation - a top down action rpg about undeads
« on: October 06, 2015, 08:38:13 pm »
What size of sprites(objects,tiles,gui) you use in your game?

6
Graphics / Re: C++ white boxes displaying
« on: April 03, 2014, 12:51:23 pm »
http://sfml-dev.org/tutorials/2.1/graphics-sprite.php
maybe?
>>The white square problem

coderx0x,hello from xgm :D

7
SFML projects / Neverland - Roguelike rpg
« on: April 03, 2014, 08:47:20 am »
Hello  :D
I loved the library SFML for its functionality and ease , so I'm in the process of translation of articles into Russian to give an opportunity to learn and use the Russian-speaking novice game developers
On this site - http://xgm.guru/ - presented made ​​at the moment of transfer 2 :
http://xgm.guru/p/gamedev/sfml-in-visual-studio
http://xgm.guru/p/gamedev/sfml-window
Also on site is my blog - http://xgm.guru/p/neverland/resources - in which I try to sanctify some aspects of development
Additional resources have also updated the blog my base sprites http://xgm.guru/p/neverland/nerevar-pixel

Current achievements in the development of a basic generation rooms and dungeons moves , the result can be seen on the attached screenshot

Here is the source code - http://xgm.guru/p/neverland/neverland-rework

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