31
General / Re: Now to the ram "issues"
« on: October 26, 2017, 06:02:00 am »
Just because you're attempting to re-make a game in C++/SFML from a game engine doesn't guarentee improved performance. A lot of these popular engines have invested a lot of resources (time, money etc..) into development and I'd imagine in a lot of cases out perform a lot of home-brew engines.
Anther thing to note, Game Maker does convert the "textures" into texture pages which can reduce the impact the texture sizes loaded in memory.
Anther thing to note, Game Maker does convert the "textures" into texture pages which can reduce the impact the texture sizes loaded in memory.