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Messages - nulloid

Pages: 1 [2] 3 4 ... 9
16
General / [SOLVED] Make SFML + Ubuntu 10.10 | Maverick Meerkat
« on: January 02, 2011, 05:51:24 am »
Oh, get it :D

17
General / [SOLVED] Make SFML + Ubuntu 10.10 | Maverick Meerkat
« on: January 02, 2011, 04:12:35 am »
Quote
(and again...MAKE T_T Rolling Eyes

Is it capitalized? http://en.wikipedia.org/wiki/Make_%28software%29

well... you're welcome :)

18
General / [SOLVED] Make SFML + Ubuntu 10.10 | Maverick Meerkat
« on: January 02, 2011, 04:01:11 am »
Oh, that lepidoptera... I know that :D
Can't decide between SFML1.6 and 2.0? Then I make it easy: use 2.0 ;) I use it, and never had any trouble with it (I'm using it for 1-2 years or so).

what missing -d suffix are you talking about? The one you just solved, or another? :D

19
General / [SOLVED] Make SFML + Ubuntu 10.10 | Maverick Meerkat
« on: January 02, 2011, 03:42:48 am »
Well, I suggest use SFML2.0, which uses CMake as a build system. There is even a tutorial about using it with sfml.

Quote
btw lepitoptera.org is a cool song :D

o.O? Googled it, nuffin'...

Quote
the filename stays the same, with or without DEBUGBUILD=yes, but the filesize changes:

It's a sign. Don't bother programming, go out, and get a normal life. I mean it. I'm a programmer. Believe me. :D :lol:

20
Graphics / [solved] sf::Image* problem ;)
« on: January 01, 2011, 11:51:37 pm »
Usually segmentation fault happens, when you try to reach unallocated data. In this case, I think that mSpr is NULL at that moment (which is likely), or you feed SetImage with invalid data (which is not unlikely :D).

21
General / [SOLVED] Make SFML + Ubuntu 10.10 | Maverick Meerkat
« on: January 01, 2011, 11:41:55 pm »
If there is no -d in the library names, than it didn't compile. I guess you just took the release builds of the library, and made the compiler think they are debug, but it couldn't find the debug symbols. Check this out. If it's not the case, then I suggest delete everything and start it over. More often helps than not ;)

22
Feature requests / SFML is a stranger to Ubuntu
« on: January 01, 2011, 11:40:26 pm »
You mean that CMakeLists.txt? It's there in sfml2's directory. If it is not, then I don't have a clue :\

23
Graphics / SFML line drawing method produces odd results...
« on: January 01, 2011, 11:38:00 pm »
Well, if you want a proper 1-pixel wide line, how'bout implementing a line drawer function with two (integer-based) coordinates, and then overwrite the Image which will be drawed? I believe there are lots of good tutorials about line drawing, because I wanted to write one, and found a lot of them. (I haven't written it, though.)

24
General / [SOLVED] Make SFML + Ubuntu 10.10 | Maverick Meerkat
« on: December 31, 2010, 10:42:24 pm »
Wintendo... lawl XD

You can't find it, because normally it is under /usr/local/lib. Just add it to the PATH environment variable (google it), and you can use SFML.

25
General / Map editor -questions
« on: December 31, 2010, 10:39:35 pm »
There is an easier way to have hard-to-change data. Say you have an image, than make an array of it. For example, for a 64x64 pixel image, the array would like imageArray[64][64][4] (width x height x color component (R, G, B, A)). All you have to do is write a program, that reads an image, and outputs the corresponding source file, which is simply an array declaration with all the data inside. Than you can just copy it to your program's source code, and you can use it as you want. I used this method some time ago, pretty easy. One thing to be prepared is the huge source files (from an image, the source is about 10 times bigger). So you may want to handle them seperately and just include them.

26
Graphics / SFML line drawing method produces odd results...
« on: December 31, 2010, 10:32:32 pm »
There is no problem with it, as I see. Lines are very thin rectangles in SFML. Turn on antialias or use ImageSmooth.
(If I'm wrong, pls, correct me :))

27
Feature requests / SFML is a stranger to Ubuntu
« on: December 29, 2010, 07:41:50 pm »
well, after i compiled sfml2 on my machine, it copied the .so files in /usr/local/lib with name libsfml-graphics.so.2.0, libsfml-graphics.so.2.0.0 and libsfml-graphics.so. Dunno what are these, but you can get a clue from the makefiles generated by cmake in the repo. (I hope I understood your question well :))

28
Feature requests / SFML is a stranger to Ubuntu
« on: December 26, 2010, 02:12:41 pm »
My point was that packages are usually made from stable releases. Or... am I wrong?

Btw, I can't help, just I don't think fetching packages on a daily basis is good idea. But again, perhaps I'm wrong. Anyway, good luck :)

[EDIT] I just looked around, and I'm wrong :D Sorry for that.
[EDIT2] SFML needs documentation, .so files, and it's dependencies (libfreetype, libopenal, etc.). At least these are I'm aware of :) But hey, there is an SFML1.6 package. Maybe you should check it out, how it is constructed and what does it contain.

29
Feature requests / SFML is a stranger to Ubuntu
« on: December 26, 2010, 01:12:33 am »
Don't you want to wait until SFML2 officially comes out? o.O

30
General / SFML and CMake with Ubuntu
« on: December 24, 2010, 04:37:26 pm »
Much less help available for those, but good luck :D

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