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Messages - nulloid

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General / SFML and CMake with Ubuntu
« on: December 24, 2010, 02:33:11 am »
You need the "-dev" version of X11 (and also of other libraries). So in this case you need libX11-dev.

D / DSFML and makefile
« on: December 22, 2010, 05:13:48 pm »
But it's just for dsfml, right? Or will it be a general D building tool?
Hmm... Trass3r doesn't seem to be here. His last post was on Nov 24. I hope he will come back. D community needs him :)

[EDIT] silly me. I looked into the archive. So it's a couple of makefiles. Anyway, did you have any segfault-related problems during using dsfml? Or I am alone with it? :D

Network / Handling Multiple TCP Connections
« on: December 19, 2010, 05:43:49 am »
What is your problem exactly?

I write a server for a game for about a month now. Here is how I do:

I have a [Server], [ClientPool] and a [ClientThread] class. If someone joins to the server, it creates a ClientThread for it, and drops it in the ClientPool. Now, if a client sends a message, the appropriate ClientThread calls the right method of the server (let's call newMessage(string message, ClientId from)), which takes care of things must be done. E.g. sending that message to every other client. (Well, this is not exactly how I do, but just simplified it for you. I'm in the middle of a redesigning process, creating message objects, command objects, etc, etc. :))

Was this answer helpful? :)

General / Window Movement
« on: November 24, 2010, 07:17:39 am »
Is it really important to get the window movement, or is it enough to create a "window" (either a simple box with it's logic, or using one of the guis made for sfml) in sfml, and then watch it's movement?

Graphics / Transparency Gradient
« on: November 17, 2010, 08:28:19 pm »
What if you just set the image's pixel's transparency by hand? sf::Sprite::GetImage() gives you the image, and then you can modify it's pixels. :)

General discussions / SFML Firefox Plugin like Flash Plugin
« on: November 07, 2010, 06:02:05 pm »
I'd really like to, but I'm working on another project simultaneously with this. But if I'm done with my game, probably I will have enough time to investigate how to fix this.

General discussions / SFML Firefox Plugin like Flash Plugin
« on: November 06, 2010, 07:12:44 am »
To let the user play a game through a browser?
Btw, i thought about my idea, and it will probably be better to learn flash instead. I want to make a game, and make a standalone and a browser client for it.

General discussions / SFML Firefox Plugin like Flash Plugin
« on: November 02, 2010, 02:02:31 pm »
Are there any progression, or you gave up the idea? Cause probably I will need it :)

General discussions / Thanks
« on: November 01, 2010, 01:24:11 pm »
It is not a team, it's an entire army :D (Called one-man army ;))

SFML projects / SFGUI (old thread)
« on: October 26, 2010, 08:26:18 pm »
I just watched. And I want it. NOW! :D Really, I like that. Nice and neat. Congrat, and keep up the good work, Tank ;) (Except when the window oversized the screen... a part of me died then :))

SFML projects / SFGUI (old thread)
« on: October 21, 2010, 01:25:39 am »
Quote from: "Tank"
Probably Carmack, but best known from the Duke Nukem: Forever guys. ;)

Now you mention it... right :D

Quote from: "Tank"
Release date? Don't even think of it in a short time. :) That beast needs a lot of testing by hopefully a couple of developers. But I guess that the source code repository will be published soon.

Looking forward to it :D Keep up the (hopefully) good work ;)

SFML projects / SFGUI (old thread)
« on: October 21, 2010, 12:22:54 am »
You should become a politician: you convinced me about thinkink "GTK+ is the best" in no time :D And if SFGUI is a way to bring it's magic into SFML, than that's the library I'm looking for :D
Well, I've ran out of questions, you answered even those which are arised in me reading the first part of your post :) Oh, wait, there is one: when will it be released? XD (don't take it seriously, just mocking ya :P Btw, you always can reply "When it's done", some noname guy is already doing that... Carmack, or who... :D)

SFML projects / SFGUI (old thread)
« on: October 19, 2010, 10:02:40 am »
Quote from: "Tank"
(widgets can be placed at custom, absolute positions -- not recommended, though, because resizing will either destroy your layout or will make it look ugly)

Can one set a minimum size of a window?

Also, there is a lot of things in concrete positioning, as I see: absolute to the top-left corner, relative to window borders, relative to other widgets, specifying a ratio (for example, this widget should be at as high as the 1/3rd of the windows's height), combining these... are you planning these, or just a very simple basic set of commands, and instead focusing on automatic positioning, relying on sizers and tables?

(Sorry if I'm asking too many questions, I'm very new to GUI programming, not to mention GUI library programming :))

SFML projects / SFGUI (old thread)
« on: October 18, 2010, 06:38:24 pm »
Quote from: "Tank"
Besides of the technical possibilities, I highly doubt that a complete game should be put into a widget. ;) However, it's possible.

Hehe... I didn't intend to, just wanted to be sure and aware of the possibilities. I want some gui widgets for my project, but those are like if I'm writing a simple game :D (For example, a linear function editor)

But that game-in-widget is not that bad idea. If somebody is to write an installer in sfml, he can provide some simple timekillers, from which the user can choose :D (I saw it in the sims2 installer, and I liked the idea :))

Audio / write an audio file in small chunks
« on: October 17, 2010, 11:31:35 pm »
*humbly votes for the second solution... isn't a big fan of built-in things... :)*

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