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SFML projects / Tilemap Editor (working title)
« on: June 21, 2010, 01:04:58 pm »
Hey sorry, not trying to be a pain.
I'm just saying it makes sense to use a unique character instead of a negative number because if you were to compress the data you would have less data.
Plus it makes it more readable and easier for novices to edit with find/replace in text editors--which is always powerful.
I'm just saying it makes sense to use a unique character instead of a negative number because if you were to compress the data you would have less data.
Plus it makes it more readable and easier for novices to edit with find/replace in text editors--which is always powerful.