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Topics - StormWingDelta

Pages: 1 2 3 [4]
46
SFML website / Forums Need A search bar for looking for topics.
« on: February 04, 2012, 06:07:01 pm »
This could be rather useful since we have so many topics and it can be hard to dig up old information when you don't know where it went.

47
General / Visual Studio 2010 errors
« on: February 04, 2012, 03:35:13 am »
I have about had it trying to get 2.0 up and running for anything at this point.
I keep getting errors no matter what I do.

Here's my current issue.
Code: [Select]

'SFML2Tester.exe': Loaded 'C:\Documents and Settings\Roland.USER-6FEF0AE329\My Documents\Visual Studio 2010\Projects\SFML2Tester\Debug\SFML2Tester.exe', Symbols loaded.
'SFML2Tester.exe': Loaded 'C:\WINDOWS\system32\ntdll.dll', Cannot find or open the PDB file
'SFML2Tester.exe': Loaded 'C:\WINDOWS\system32\kernel32.dll', Cannot find or open the PDB file
'SFML2Tester.exe': Loaded 'C:\Documents and Settings\Roland.USER-6FEF0AE329\My Documents\Visual Studio 2010\Projects\SFML2Tester\SFML2Tester\sfml-graphics-d-2.dll', Symbols loaded.
SXS: RtlCreateActivationContext() failed 0xc000000d
LDR: LdrpWalkImportDescriptor() failed to probe c:\documents and settings\roland.user-6fef0ae329\my documents\visual studio 2010\Projects\SFML2Tester\SFML2Tester\sfml-graphics-d-2.dll for its manifest, ntstatus 0xc000000d
Debugger:: An unhandled non-continuable exception was thrown during process load
The program '[260] SFML2Tester.exe: Native' has exited with code -1073741811 (0xc000000d).



Here's the Code.
Code: [Select]

// SFML2Tester.cpp : Defines the entry point for the console application.
//

#include "stdafx.h"
#include <SFML\Graphics.hpp>
#include <SFML\Window.hpp>

int main()
{
sf::RenderWindow Window(sf::VideoMode(800, 600, 32), "SFML Sample Application");

while (Window.IsOpen())
{
sf::Event Event;
while (Window.PollEvent(Event))
{
switch (Event.Type)
{
case sf::Event::Closed:
Window.Close();
break;
default:
break;
}
}

Window.Clear(sf::Color(0, 255, 255));
Window.Display();
}

return 0;
}

48
General / Annoying and persistent error With SFML 1.6 and Code Blocks
« on: February 04, 2012, 02:03:00 am »
It just won't go away and I'm running out of patience.

http://i.imgur.com/t0mPg.png

Any Ideas on what is causing this and how to make it go away?

49
General / Setting up SFML and using A* for path finding.
« on: February 03, 2012, 02:06:04 am »
I'm working on some path finding codes and ran across A* and I'm lost about the conversion from the tutorial that has some DirectX in it.  I need a few ideas on what to do.

Here's the tutorial and the code that came with it.

http://
http://www.policyalmanac.org/games/aStarTutorial.htm

http://
https://legacy.sfmluploads.org/file/103


I need a little help converting this so I can tinker with it a little better.

At the moment I'm using SFML 1.6 and as soon as I fix an annoying issue I'll be using SFML 2.0 .

Anyone want to help?
All I need are some ideas and code setups to get parts of this working.

50
General / Need help getting SFML to work for Code::Blocks
« on: January 29, 2012, 09:43:00 pm »
I'm trying to get 1.6 to work on code blocks but for some reason any time I try to use any of the code I get errors.

https://legacy.sfmluploads.org/file/102
What's the exact order the 5 SFML lib files should be in?

Meantime for some reason CMake can't find code blocks on my computer so I can't even try to get SFML 2.0 working for it. :(

I'm guessing it has everything to do with where I put CMake and Code blocks but I'm not sure on that note.

CMake and Code blocks are on my D drive, could this be causing my issues or is it just me?

51
General / For some reason this error wont go away.
« on: January 01, 2012, 01:03:38 am »
I'm getting this error every time and all I want to do is make a window. :(

First-chance exception at 0x00000000 in SFMLTesting.exe: 0xC0000005: Access violation reading location 0x00000000.
Unhandled exception at 0x00000000 in SFMLTesting.exe: 0xC0000005: Access violation reading location 0x00000000.


I've narrowed down the location where the error is coming from to this line
Code: [Select]

sf::RenderWindow Window(sf::VideoMode(800, 600, 32), "SFML Sample Application");


Here's the rest of the program

Code: [Select]

/*C++ Compiler Includes*/
#include "stdafx.h"
#include <iostream>
/*C++ Compiler Includes*/
/*SFML Includes*/
#include <SFML\Graphics.hpp>
#include <SFML\Window.hpp>
//#include <SFML\Audio.hpp>
/*SFML Includes*/

sf::RenderWindow Window(sf::VideoMode(800, 600, 32), "SFML Sample Application");

while (Window.IsOpened())
{

sf::Event Event;
while (Window.PollEvent(Event))
{
switch (Event.Type)
{
case sf::Event::Closed: Window.Close();
break;

default:
break;
}
}

Window.Clear(sf::Color(0, 255, 255));
Window.Display();
}

//system("pause");
return EXIT_SUCCESS;


Does anyone know what is going on or how to fix this?

I don't like having problems I can't solve and I'm clueless as to where else to look on this one. :(

52
Feature requests / Link List for multi-frame (image) sprites
« on: December 30, 2011, 04:49:29 pm »
One of my classmates figured this out and I was wondering if a code or codes could be added to SFML to make making sprites with more than one frame (image) easier to do.

He used a link list to do this and it let him do a number of things with animated sprites I haven't seen done in a while.

It let him shift between the different frames he had for his sprite as long as they were the next frame, previous frame, first frame, or last frame.

It could be upgraded to freely shift between any frame if setup to do so.

Not sure how this would be setup but it seems like it could be useful down the road and I though I should mention it. :)

53
Window / Unhandled exception error when trying to run?!?!
« on: December 29, 2011, 07:35:44 pm »
Code: [Select]
sf::VideoMode VMode(800, 600, 32);
sf::RenderWindow Window(VMode, "SFMLCoder Tutorial - Empty Window");
while (Window.IsOpened())
{
sf::Event Event;
while (Window.PollEvent(Event))
{
switch (Event.Type)
{
case sf::Event::Closed:
Window.Close();
break;
default:
break;
}
}
Window.Clear(sf::Color(0, 255, 255));
Window.Display();
}



Just wondering what is wrong with this code since for some strange reason I'm getting this error when it tries to run:

First-chance exception at 0x00000000 in SFMLTesting.exe: 0xC0000005: Access violation reading location 0x00000000.
Unhandled exception at 0x00000000 in SFMLTesting.exe: 0xC0000005: Access violation reading location 0x00000000.

My compiler than takes me to the RenderTarget.cpp and points out the line with this code on it GLCheck(glUseProgramObjectARB(0));


I'm using the 2.0 screanshot if anyone is wondering.

It would be nice to know what I've messed up here and how to solve this problem.

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