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Messages - StormWingDelta

Pages: 1 ... 23 24 [25]
361
Window / Unhandled exception error when trying to run?!?!
« on: December 30, 2011, 04:36:14 pm »
I'll try it and see.  Yes I meant snapshot and I have no clue why I said screenshot, I must have been thinking of something-else at the time. :lol:


It also seems that these two lines are the source of the issue.
Code: [Select]

sf::VideoMode VMode(800, 600, 32);
   sf::RenderWindow Window(VMode, "SFMLCoder Tutorial - Empty Window");

362
Window / Unhandled exception error when trying to run?!?!
« on: December 29, 2011, 07:35:44 pm »
Code: [Select]
sf::VideoMode VMode(800, 600, 32);
sf::RenderWindow Window(VMode, "SFMLCoder Tutorial - Empty Window");
while (Window.IsOpened())
{
sf::Event Event;
while (Window.PollEvent(Event))
{
switch (Event.Type)
{
case sf::Event::Closed:
Window.Close();
break;
default:
break;
}
}
Window.Clear(sf::Color(0, 255, 255));
Window.Display();
}



Just wondering what is wrong with this code since for some strange reason I'm getting this error when it tries to run:

First-chance exception at 0x00000000 in SFMLTesting.exe: 0xC0000005: Access violation reading location 0x00000000.
Unhandled exception at 0x00000000 in SFMLTesting.exe: 0xC0000005: Access violation reading location 0x00000000.

My compiler than takes me to the RenderTarget.cpp and points out the line with this code on it GLCheck(glUseProgramObjectARB(0));


I'm using the 2.0 screanshot if anyone is wondering.

It would be nice to know what I've messed up here and how to solve this problem.

363
General / sfml 2.0 compile
« on: December 29, 2011, 02:37:29 am »
If the tutorials here don't work do a google search for the YouTube username ( SFMLCoder ) and you'll have most if not all the help you could want for getting started.

364
SFML projects / JSFML - A Java binding for SFML
« on: December 29, 2011, 12:55:24 am »
Just wondering what Java Compilers are you setting up JSFML for.

I'm using BlueJ and was wondering if what JSFML would be usable on it. :?:

365
SFML projects / Short n Sweet 2D Space Shooter Action
« on: December 25, 2011, 04:40:07 am »
This is a good game although it could be improved in several ways.

Making it so the player can take multiple hits instead of one would be one upgrade and the other would be to make it so the enemy hit points display somehow.

aside from that no complaints from me. :)

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anything