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Messages - ChronicRat

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1
SFML wiki / Re: Android example can not close on Escape
« on: May 04, 2016, 06:11:04 pm »
The only way to totally finish Android app is to call exit() or std::terminate() function. exit() is bad if you'll relaunch app immediately after exit. terminate() is bad because it shows popup window with error message (but it's rarely, tbh I saw it two or three times).

2
SFML projects / Re: Gravity Sandbox
« on: May 03, 2016, 10:32:42 pm »
Cool, very nice!

3
General discussions / Re: Build SFML to Android-Port with VS 2015
« on: March 29, 2016, 12:33:42 pm »
VS2015's android support is raw and awful. Use this - https://developer.nvidia.com/nvidia-nsight-tegra
Forum - https://devtalk.nvidia.com/default/board/82/nsight-tegra-visual-studio-edition/1/
Example of SFML VS project is here - https://bitbucket.org/SteelRat/gipe/src/725d1a1242ff/deps/sfml/
It's for old Nsight version and for VS2013, but I think it's good as example.

4
General discussions / Re: Android Environment
« on: February 24, 2016, 02:08:23 pm »
I have no idea how it works for Android. ;)
Perfectly. =)

5
SFML projects / Re: In Soviet Russia
« on: November 12, 2015, 04:03:14 pm »
Russian snowmen do not use smoothbore guns, never.

6
General discussions / Re: Android with VS2015
« on: November 12, 2015, 03:59:14 pm »
Use this - https://developer.nvidia.com/nvidia-nsight-tegra
Visual Studio 2015 is far away to develop for Android yet.

7
General discussions / Re: Why do so many game take so much space?
« on: September 24, 2015, 03:05:18 pm »
Well, first Elite was less than 48Kb. =)

8
General discussions / Re: Fundraiser for a Mac mini
« on: September 19, 2015, 01:03:23 pm »
It is very noble of you! =)

9
General discussions / Re: Fundraiser for a Mac mini
« on: September 19, 2015, 10:26:15 am »
It has arrived! ;D
So, it will your part of job - programming in Xcode? My condolences... =)

10
General discussions / Re: Fundraiser for a Mac mini
« on: September 16, 2015, 08:36:03 pm »
Awesome!

11
General discussions / Re: Fundraiser for a Mac mini
« on: September 15, 2015, 08:09:36 pm »
Well, I guess it's no problem to reach the funding goal. The big question is, how long will it take? :)
With current dynamics - a one week.

12
General / Re: Questions for Android platform
« on: September 04, 2015, 05:49:00 pm »
Well... Some time ago I began experiments with Android/VS/Gradle without SFML, but based on some ideas from it. I can share the sources, but there now broken Android build because I converted project to VS2015 but Nsight Tegra from Android Works does not suppot it yet (but will soon). So, if you want to see my variant of C++/VS/Android - write to pm.

13
General / Re: My poor SFML games run very slow on 64 bit system
« on: August 08, 2015, 10:45:45 am »
Sure, copying large objects is a slow operation. Sure, copying many large objects is a much slower operation. This isn't due to STL, though. It would be just as slow if you were making a copy of an array instead of a vector, although passing an array to a function technically just passes the pointer.

The solution, of course, is to pass by reference (preferably) or pointer  :)
void MyNoLongerNoobMegaFunction(std::vector<MegaObject>& objects);
Believe me, I know it. But we still didn't see any source codes of topic starter. So, I was just guessing. Because it's the common mistake of newbies.

14
General / Re: My poor SFML games run very slow on 64 bit system
« on: August 07, 2015, 08:14:38 am »
Sorry, but this doesn' make sense to me.
Are you implying that STL containers are inherently slow? If so, I would tend to disagree (and would like concrete examples where you can out-perform STL containers while still providing the same functionality - like, try to beat std::vector (sure std::array for some cases, but not with the same functionality)).
I mean this:
void MyNoobMegaFunction(std::vector<MegaObject> objects)
or this
void MySecondCoolFunction(std::string id, std::map<std::string, MegaObject> objectsMap)

STL is not slow, sure. But STL allows to programmer to make it VERY slow.




15
General / Re: My poor SFML games run very slow on 64 bit system
« on: August 06, 2015, 07:37:55 pm »
Per frame operations with STL containers?

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