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Messages - dreta

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SFML projects / Pacaman [Demo]
« on: December 19, 2011, 11:31:46 pm »
Quote from: "Haikarainen"
Quote from: "dreta"
The original Pac-Man was very complicated, especially the AI, it's something most people don't know. Here's a break down of the game by Jamey Bittman. Assuming that Pac-Man was simple is very ignorant and uneducated on your part.


You're ignorant and uneducated. I understand that you still need some more advanced algorithm's to make it happen, but from a designers point of view the game is rather simple. Hence game designer. Twat.

-

Btw, meant to ask you; is the movements tilebased or pointbased?


That's confusing. So you think the original game was simple to design, but a simpler copy of it makes the author a "one hell of a game designer".

2
SFML projects / Pacaman [Demo]
« on: December 19, 2011, 07:45:09 pm »
Quote from: "Haikarainen"
Dude! You're one hell of a games designer, even if its something as simple as pac(a)man ;) Looks very nice, will try it out soon


The original Pac-Man was very complicated, especially the AI, it's something most people don't know. Here's a break down of the game by Jamey Bittman. Assuming that Pac-Man was simple is very ignorant and uneducated on your part.

http://home.comcast.net/~jpittman2/pacman/pacmandossier.html

3
General / using namespace
« on: December 18, 2011, 05:14:02 pm »
hey,

i'm not a C++ expert, i don't know any tricks of the trade or anything beyond what you read in the books. what i'd like to know is, reading the tutorials, is it alright for me to use a namespace for sfml? why isn't it used in the tutorials, is it bad practice? does it colide with standard libraries?

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