I've been having this issue (on all computers except my own) for months now. The graphics for my game render perfectly on my computer (specs below), but on some other people's computers, the graphics appear to be extremely distorted and the text skips characters.
This is what it looks like:
I'm using TGUI as well, although it seems that switching from TGUI's text to SFML's text still renders improperly.
My specs: (It works fine on my computer, 450+ uncapped FPS)
Gateway DX4860
Intel(R) Core(TM) i5-2320 CPU @ 3.00GHz 3.00 GHz
6GB RAM
Windows 7 64-bit
Person 1's specs: (Rendering problems as seen above, 30 FPS)
4GB RAM
Has AMD/ATI Graphics Card (I'll ask him for specifics the next time he's online)
Person 2's specs: (Rendering problems as seen above, 450+ uncapped FPS)
32GB Ram
Windows 7 64-bit
Nvidia graphics card
Any ideas as to why this is happening? It's currently STATICALLY LINKED and I've tried switching around the way graphics are rendered to no avail. Is this a problem with SFML or am I doing something wrong?
And no, I cannot produce a minimal example because of the overwhelming amount of code I have atm.