Welcome, Guest. Please login or register. Did you miss your activation email?

Author Topic: Is it possible to use SoundBufferRecord in a win32 app?  (Read 2593 times)

0 Members and 1 Guest are viewing this topic.

M squared

  • Newbie
  • *
  • Posts: 22
    • View Profile
Is it possible to use SoundBufferRecord in a win32 app?
« on: February 24, 2013, 08:32:05 pm »
I'm trying to record in a win32 application. I want the recorder to start when enter is hit, and then stop when enter is hit again. After the recorder starts though, I instantly get an access violation error. I'm thinking this is because the program is leaving the callback function and re-entering to process the enter command while the recorder is recording... I feel like I'm going about this whole thing the wrong way, but I was wondering if there's anyway to solve this without me having to restructure my program.

zsbzsb

  • Hero Member
  • *****
  • Posts: 1409
  • Active Maintainer of CSFML/SFML.NET
    • View Profile
    • My little corner...
    • Email
Motion / MotionNET - Complete video / audio playback for SFML / SFML.NET

NetEXT - An SFML.NET Extension Library based on Thor

 

anything