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Author Topic: Is it worth to support 1024x768?  (Read 2026 times)

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netrick

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Is it worth to support 1024x768?
« on: June 27, 2013, 08:52:08 pm »
I want my 2d game (non-commercial, so it doesn't have to support everyone's resolution, but I'd like it to be available for as many users as possible) to run normally in window with option for fullscreen (for smaller resolutions or just if you want).

I'm choosing beetwen 1366x768 and 1024x768. The 1366 would make gui in my game much better and overall I prefer that resolution. There are many 1366x768 budget screens/notebooks so such users could just run my game in fullscreen.

Do you think it's "safe" not to support 1024x768 in my game? 3.5% steam users have this resolution so that's not much and my target is gamers, so ppl that have 10 year old pc and use it only to browse net don't bother me.

Yes, I know that I could make my game scalable so I could support everything, but that's a bit of work and I'd like to avoid that.

Zeneus

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Re: Is it worth to support 1024x768?
« Reply #1 on: June 27, 2013, 09:21:46 pm »
Hey there! :)
In my opinion you should definitely support the 1024x768 resolution..
My reason is simple (and maybe wrong, correct me if so..): 1024x768 can be viewed by higher resolutions..
I don't believe it is comportable to do it the other way arround..(or even possible..)
I hope I helped out a bit..
Check out anyone else's mind and send back :) !
~Zeneus

cpolymeris

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Re: Is it worth to support 1024x768?
« Reply #2 on: June 28, 2013, 12:26:15 pm »
[...]
Yes, I know that I could make my game scalable so I could support everything, but that's a bit of work and I'd like to avoid that.

I think that's the only real option. 1024x768 might not be that common, but there also is 1280x1024 which also is below your preferred resolution in the X axis, and, I don't have the stats, but I think is still pretty common. Scalability also means your game will look good on, say, 1920x1080 or larger displays that might become more common in the future.

 

anything