Welcome, Guest. Please login or register. Did you miss your activation email?

Author Topic: SFML on Mac with VBO not working  (Read 1080 times)

0 Members and 1 Guest are viewing this topic.

skysource.tony

  • Newbie
  • *
  • Posts: 2
    • View Profile
SFML on Mac with VBO not working
« on: September 28, 2013, 08:15:17 pm »
Hello all,
       last week I was writing a sfml-based opengl program using vbo and shaders. It worked fine in Ubuntu, but when I transferred the codes to Mac, it doesn't not showing me anything at all. just the black screen. Then I kept searching for solution, and I happen to read that some people say sfml has some bugs in this part. Thus I come here to verify this statement. Is it true that sfml on mac doesn't not support VBO?

Thanks

Laurent

  • Administrator
  • Hero Member
  • *****
  • Posts: 32498
    • View Profile
    • SFML's website
    • Email
Re: SFML on Mac with VBO not working
« Reply #1 on: September 28, 2013, 08:20:24 pm »
SFML doesn't have to support the OpenGL features that you use. It just provides the OpenGL context and that's it. If you use OpenGL you use OpenGL, not SFML.

If something doesn't work with your code, show it.
Laurent Gomila - SFML developer

skysource.tony

  • Newbie
  • *
  • Posts: 2
    • View Profile
Re: SFML on Mac with VBO not working
« Reply #2 on: September 29, 2013, 04:01:48 am »
Thanks for replying. I was intending to ask about whether there is possibility for inner crash, but I'll keep trying before bothering you with my codes. Thanks.

 

anything