Hello all,
last week I was writing a sfml-based opengl program using vbo and shaders. It worked fine in Ubuntu, but when I transferred the codes to Mac, it doesn't not showing me anything at all. just the black screen. Then I kept searching for solution, and I happen to read that some people say sfml has some bugs in this part. Thus I come here to verify this statement. Is it true that sfml on mac doesn't not support VBO?
Thanks