I'm halfway into implementing something for SFML and I found the line endings are inconsistent when suddenly the diff would screw up after a small change (I have autocrlf=false in git so I have got whats in the repository already).
To give a few examples of files I checked using an editor that shows the line endings: Mouse, Texture, RenderTextureImplDefault are LF, but others like RenderTexture, RenderTextureImpl, RenderTextureImplFBO are CRLF.
How would be the best way to handle this, convert to LF or keep as is?