Welcome, Guest. Please login or register. Did you miss your activation email?

Author Topic: SFML port for Windows Phone  (Read 2728 times)

0 Members and 1 Guest are viewing this topic.

Henry-Keys

  • Newbie
  • *
  • Posts: 1
    • View Profile
SFML port for Windows Phone
« on: September 17, 2014, 01:59:02 pm »
Hi guys.

First, sorry for my english (yep, it sucks, but i'll try to talk anyway :D)
What do you think about a SFML port for Windows Phone 8 and probably Windows RT (For W8 Store)?

There's any progress or work related?

eXpl0it3r

  • SFML Team
  • Hero Member
  • *****
  • Posts: 10907
    • View Profile
    • development blog
    • Email
Re: SFML port for Windows Phone
« Reply #1 on: September 17, 2014, 02:07:11 pm »
Regardless of your level in English, it would've been possible to search the forum a bit first...

As said in other threads: SFML uses OpenGL, Windows Phone, Windows RT, etc. uses a DirectX, thus SFML can't just easily be ported, as it's being done for iOS and Android (both supporting OpenGL).
Having the possibility for a DirectX rendering back-end, is already on the "nice to have" list, but when or if this will happen is not certain yet.
Official FAQ: https://www.sfml-dev.org/faq.php
Official Discord Server: https://discord.gg/nr4X7Fh
——————————————————————
Dev Blog: https://duerrenberger.dev/blog/

magneonx

  • Full Member
  • ***
  • Posts: 141
    • MSN Messenger - magnumneon04@hotmail.com
    • View Profile
Re: SFML port for Windows Phone
« Reply #2 on: October 13, 2014, 08:34:21 am »
Damn, there's a lot to wait for! Can't wait to see SFML on Windows Phone.