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Author Topic: trying to build/use SFML2 on mac osx  (Read 3092 times)

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didito

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trying to build/use SFML2 on mac osx
« on: August 14, 2009, 08:17:13 pm »
hey all,

since i have troubles with the current stable v1.5 i checked out the current working copy (rev 1202) from the subversion repository.
and now i am trying to build SFML2 on my mac (v10.5.8, intel, nvidia 8600m gt, xcode 3.0) but i can't get any further.

i guess the SFML2 branch is mainly developed with windows and linux.
so has it been built on mac before? should i use make or xcode?
which xcode project do i have to build? SFML.xcodeproj or SFML-bare.xcodeproj? what is the difference?
anyway, none of them builds on my computer ...
why does SFML.xcodeproj have also a "Development" configuration? what is it for?


* error for SFML.xcodeproj:
Invalid value '4.2' for GCC_VERSION
obvious problem since on mac we are working with "powerpc-apple-darwin9-gcc-4.0.1", but why does it necessarily need v4.2 of GCC?


* errors for SFML-bare.xcodeproj:
several missing input files for GCC for some targets ...
i am trying to correct that now but so far no progress

---

i read in the SFML news that the mac maintainer is stopping, which is a pity.
does anybody else use SFML on the mac and can help here?

ah, btw, i guess if i manage to succeed with the building process i will have build those frameworks. can i use the SFML v1.5 and my custom built frameworks side by side?

thanks in advance
didi

didito

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trying to build/use SFML2 on mac osx
« Reply #1 on: October 12, 2009, 01:48:52 am »
hi.

any comments, hints, ...?
the GCC 4.2 requirement is not a problem anymore.
but could anyone give me a hint on the current build process on mac?
makefiles? xcode? which project files?

thanks in advance,
didi

Ceylo

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trying to build/use SFML2 on mac osx
« Reply #2 on: October 17, 2009, 12:18:10 pm »
Want to play movies in your SFML application? Check out sfeMovie!

didito

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trying to build/use SFML2 on mac osx
« Reply #3 on: October 19, 2009, 01:47:47 pm »
well thanks for pointing me to the interesting thread.
i don't see all my questions answered but i guess it does not matter for now, since the SFML2 is defacto in a unuseable state on mac right now.

 

anything