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partical system and shader effects
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Topic: partical system and shader effects (Read 5531 times)
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zys5945
Newbie
Posts: 16
partical system and shader effects
«
on:
March 17, 2015, 07:53:00 pm »
Back then when I used sfml I would simply add to the class sf::drawable if I'm doing partical system or shader effects, just wondering what is the equivalent in csfml since I don't observe the sf::drawable class?
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Laurent
Administrator
Hero Member
Posts: 32498
Re: partical system and shader effects
«
Reply #1 on:
March 17, 2015, 08:15:51 pm »
There's no equivalent in CSFML. You must design your own components from scratch.
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Laurent Gomila - SFML developer
zys5945
Newbie
Posts: 16
Re: partical system and shader effects
«
Reply #2 on:
March 17, 2015, 08:40:40 pm »
like. really?
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eXpl0it3r
SFML Team
Hero Member
Posts: 11034
Re: partical system and shader effects
«
Reply #3 on:
March 17, 2015, 08:53:32 pm »
C doesn't know the concept of classes nor polymorphism thus, yes really.
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zys5945
Newbie
Posts: 16
Re: partical system and shader effects
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Reply #4 on:
March 17, 2015, 09:18:42 pm »
Alright, thx guys, is it hard to do it from scratch?
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eXpl0it3r
SFML Team
Hero Member
Posts: 11034
Re: partical system and shader effects
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Reply #5 on:
March 17, 2015, 09:47:42 pm »
Do what from scratch?
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partical system and shader effects