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Author Topic: Stellar Reaction: Space Combat MOBA  (Read 2519 times)

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Strikerklm96

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Stellar Reaction: Space Combat MOBA
« on: February 05, 2016, 08:36:38 pm »
I have been working on and off this project for over a year, and am now a Senior in Computer Science. I have to work on a nine person team on some project, and got mine approved! Here is a video of the current state of the project. Over the next few months, me and the team will work on this hopefully to completion.

I had to record this video in a hurry and wasn't able to find someone to play with in time. There will be another video showing multiplayer in the future.

Features so far:
Fully functional multiplayer and chat.
Customizable ship.
Money and capture points.
Ship destruction.
Module stats are controlled by json blueprints.
When modules are destroyed, they stop functioning.
Art by a friend.

In addition to SFML:
TGUI
Box2D
jsoncpp

Screenshots:

Hapax

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Re: Stellar Reaction: Space Combat MOBA
« Reply #1 on: February 06, 2016, 09:05:42 pm »
This looks nice. Are the graphics your own resources? If so, congratulations; they look good!  :)

It's weird that you decided to make the ships slow to a stop (quite quickly, in fact!) when the player doesn't press any controls.
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