Hi,
Im doing a sprite to move to the left, and using:
if (evento.Type == evento.KeyPressed &&
evento.Key.Code == Key::A)
sMao.SetPosition(sMao.GetPosition().x - (1000*Window.GetFrameTime()),sMao.GetPosition().y);
but, when i press the A button still it does the same as im writing a text: the 1st A goes there but then a delay, after that delay it goes sending the A all over (if always pressed). Is there a solution for that?
Thanks