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Author Topic: The key pressed delay  (Read 2610 times)

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led

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The key pressed delay
« on: January 30, 2010, 10:55:26 pm »
Hi,

Im doing a sprite to move to the left, and using:
Code: [Select]
if (evento.Type == evento.KeyPressed &&
evento.Key.Code == Key::A)
sMao.SetPosition(sMao.GetPosition().x - (1000*Window.GetFrameTime()),sMao.GetPosition().y);


but, when i press the A button still it does the same as im writing a text: the 1st A goes there but then a delay, after that delay it goes sending the A all over (if always pressed). Is there a solution for that?
Thanks
while (!idle)
{
   DoSomething();
}

Laurent

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The key pressed delay
« Reply #1 on: January 30, 2010, 10:58:24 pm »
Look at sf::Input. There are more explanations in the tutorial about events.
Laurent Gomila - SFML developer

led

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The key pressed delay
« Reply #2 on: January 31, 2010, 01:02:11 am »
It's working now thanks :wink:
while (!idle)
{
   DoSomething();
}