Hello fellow code enthusiasts,
I would like to present to you my engine based on SFML.net. I started development in early 2012 and after 2 rewrites, one crashed SVN repository and over 200 commits later it was finally ready for release. May I present to you the Black Coat Game Engine:
Apart from the usual engine stuff like scene graph and automated asset management it provides quite a few nifty features:
- Particle System
- Animations and Tweening
- Polygon collision detection
- Customizable Gamelaunchers
- A complete UI framework
- Runtime object inspection
- and much more...
The entire engine is open source and ready for download, including samples and tutorials at
https://github.com/Neovex/BlackCoat. Any form of constructive feedback is very much welcome.
Finally here's a screenshot of the engine in full action:
(Image too broad? Right click -> Show Image)