I've been playing with programming and computer graphics for quite a while, however a couple of years ago I decided to take it to a more serious level and use C++ and SFML to work on a public transport traffic simulation game. In September, I was able to release a first beta on
www.goldenspike.de.
For now it is only available in German, however, I plan to release an English website and English game texts as well.
Features:
-create huge maps in realistic scale (e.g. all of Berlin) with vast amounts of lines (all train, tube and Metro bus lines of Berlin, for example)
-free shaping of track directions and curve radius
-station, timetable and delay management
-load map file in JPG format as background to use it as blueprint for city building
Many things are still under development. Right now, GoldenSpike is just a sandbox-type playing tool to create your own model railroad, however I am planning on turning it into a game where you can actually earn money with your lines by planning them wisely - someday.
More things to be implemented:
-shadows of objects and trains (working on it right now
)
-different layers with bridges, tunnels and collision control
-many more vehicles and buildings, landscape, water, ...
-customizable road types with parking, tram, cycle lanes, ...
Feel free to check it out on the website
goldenspike.de. There is a download (Windows and in German only, sorry) available that includes maps of Berlin and Dresden.
Very happy to hear from you - comments, questions, suggestions. Looking forward to many interested testers and people recreating their hometown network and sending it to me to be uploaded to the website