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Author Topic: Mouse motion trouble #2  (Read 1232 times)

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johnnywz00

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Mouse motion trouble #2
« on: June 26, 2024, 10:14:15 pm »
Has anyone used calls to Mouse::setPosition, and found that they must go into system settings and give fresh permission to their game/application after every single recompile? Does anyone know of a workaround for this?

Hapax

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Re: Mouse motion trouble #2
« Reply #1 on: June 26, 2024, 10:52:44 pm »
Selba Ward -SFML drawables
Cheese Map -Drawable Layered Tile Map
Kairos -Timing Library
Grambol
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johnnywz00

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Re: Mouse motion trouble #2
« Reply #2 on: June 27, 2024, 12:11:10 am »
It is, but I wasn't sure if anyone saw my ultimate question since the problem of the original post was resolved...

eXpl0it3r

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Re: Mouse motion trouble #2
« Reply #3 on: June 27, 2024, 07:54:44 am »
You'd have to sign your application to retain the privacy settings between different builds of the application.

Maybe if you dig deep enough, there's also a way to disable things.
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johnnywz00

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Re: Mouse motion trouble #2
« Reply #4 on: June 27, 2024, 07:24:14 pm »
I don't know much about signing, just looked some stuff up... does that require paying some kind of annual fee and getting certification?