Can I do offscreen rendering in SFML 1.6? If so, how?
I notice there is a sf::RenderTarget that sf::RenderWindow uses - does it work, if I inherit it and make my own render target? Is there third party SFML additions that supply offscreen rendering?
I'm aware of sf::RenderImage in SFML 2, but I'm using 1.6 for now, until I'm 100% certain about Mac OSX stability by an official SFML 2 release for it.
Thanks in advance!