Hello everyone !
TLDR; -> see below :p
For a quick introduction, because this is my first post here, I'm a french student, and I come from the java's world. I have 2 goals here with SFML.
> learn "in depth" the C++ language.
> have fun by creating a simple zelda-like game
Ho, and I fallowed a couple of tutorials, sfml seems to be, as you can except from its name, a really simple library
TLDR MARK : So, this is my problem :
I'd like to develop with code::blocks on linux, and distribute my game for linux AND windows. What is the easiest way to do it ?
I would like something like this : On my code::block installed on linux, I export a file system, and then, I would be able to grab this file system on my code::block installed on windows, then, hit my build button, and done (ie: no struggle with makefile)
I hope this is clear ... >_< And thanks in advance