I am not sure about this, but from the looks of it, SFML1.6 I don't see anyway to have sf::Image just load a image file and not create a OpenGL texture? I just want to use sf::Image to load the data, and allow me to use the pixel pointer to upload the data to OpenGL so I can create the kind of texture format I would like to use. e.g. mipmapped, compressed ect...
As of now I allow it to go through the whole process and delete itself, but seems like a huge waste of time, and OpenGL has to load/unload a texture right away....
Thanks