Hello everybody
For some time now i have been working on a project that i quit a few times but now i'm really convinced that this time i won't quit
.
It's going to be a fully functional 3D RPG game engine with single player support for now and maybe some online after. The engine is written entirely in C++ and uses SFML along with OpenGL.
Because it's at very early stage there isn't much to say but soon when i finish with the .obj models import i will start to implement some UI. The interface will be like most 3D engines, import objects, place them on the space and add interaction through events and commands.
Finaly, i decided to use the WinAPI Control Library for the GUI. It's not that complicated as i read some tutorials yesterday and made some small ui stuff quite easily.
Here's the basic features that have been implemented and going to be implemented as soon as possible!
Current version: v0.0.2Currently on: User Interface(WinAPI)Done:
Simple class to load and render .obj files
Loading and full rendering of .obj files
Texture loading & mapping from .obj files
Todo:
Loading of multiple objects from single .obj file(for rooms, buildings etc.)
Loading of texture coordinates & map to object
Implement lightingMore stuff has to be done, but let's put those first
Updated: 25/5/2012