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Author Topic: SFML and Particle Systems  (Read 3130 times)

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Astrof

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SFML and Particle Systems
« on: January 19, 2009, 09:12:22 pm »
Hey all, sorry if this question has been asked before,
I'm new to SFML and was wondering if it supported particle systems and all.  Also are there any prebuilt collision libraries? Collision isn't that big of a deal (I have dealt with pixel perfect collision before, but I was wondering if there were any better built in collision or third party libs).  

I'm moving to SFML from SDL+OpenGl and have previously programmed in Java.  I'm planning on making a 2d sprite based spaceshooter thing with particle effects for explosions, lasers and such.  


Thanks, and sorry if I'm an obnoxious nub ;)

Beliar

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SFML and Particle Systems
« Reply #1 on: January 19, 2009, 09:28:47 pm »
For a particle system look here
Edit:
Wait, i meant this

I don't know any libraries only for collision but you might want to look at these 2D Physics libraries:

Box2D if your using C++
or
FarseerPhysics for C# - It says on the page that its for XNA or Silverlight but theres a version that doesn't need XNA or Silverlight on the page.
Debuggers don't remove bugs. They only show them in slow motion.

Astrof

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SFML and Particle Systems
« Reply #2 on: January 20, 2009, 12:43:19 am »
awesome thanks, will look into both ^_^