Welcome,
Guest
. Please
login
or
register
. Did you miss your
activation email?
French forum
Home
Help
Search
Login
Register
SFML community forums
»
Bindings - other languages
»
C
»
partical system and shader effects
Print
Pages: [
1
]
Author
Topic: partical system and shader effects (Read 5505 times)
0 Members and 1 Guest are viewing this topic.
zys5945
Newbie
Posts: 16
partical system and shader effects
«
on:
March 17, 2015, 07:53:00 pm »
Back then when I used sfml I would simply add to the class sf::drawable if I'm doing partical system or shader effects, just wondering what is the equivalent in csfml since I don't observe the sf::drawable class?
Logged
Laurent
Administrator
Hero Member
Posts: 32498
Re: partical system and shader effects
«
Reply #1 on:
March 17, 2015, 08:15:51 pm »
There's no equivalent in CSFML. You must design your own components from scratch.
Logged
Laurent Gomila - SFML developer
zys5945
Newbie
Posts: 16
Re: partical system and shader effects
«
Reply #2 on:
March 17, 2015, 08:40:40 pm »
like. really?
Logged
eXpl0it3r
SFML Team
Hero Member
Posts: 11030
Re: partical system and shader effects
«
Reply #3 on:
March 17, 2015, 08:53:32 pm »
C doesn't know the concept of classes nor polymorphism thus, yes really.
Logged
Official FAQ:
https://www.sfml-dev.org/faq.php
Official Discord Server:
https://discord.gg/nr4X7Fh
——————————————————————
Dev Blog:
https://duerrenberger.dev/blog/
zys5945
Newbie
Posts: 16
Re: partical system and shader effects
«
Reply #4 on:
March 17, 2015, 09:18:42 pm »
Alright, thx guys, is it hard to do it from scratch?
Logged
eXpl0it3r
SFML Team
Hero Member
Posts: 11030
Re: partical system and shader effects
«
Reply #5 on:
March 17, 2015, 09:47:42 pm »
Do what from scratch?
Logged
Official FAQ:
https://www.sfml-dev.org/faq.php
Official Discord Server:
https://discord.gg/nr4X7Fh
——————————————————————
Dev Blog:
https://duerrenberger.dev/blog/
Print
Pages: [
1
]
SFML community forums
»
Bindings - other languages
»
C
»
partical system and shader effects
anything