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Author Topic: The Wanderer - Lost in time  (Read 24136 times)

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Xornand

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Re: The Wanderer - Lost in time
« Reply #15 on: September 29, 2014, 10:32:57 pm »
Just wondering, are you planning on releasing a demo for that game?
« Last Edit: September 29, 2014, 10:41:33 pm by Xornand »

BaneTrapper

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Re: The Wanderer - Lost in time
« Reply #16 on: September 29, 2014, 11:20:17 pm »
Just wondering, are you planning on releasing a demo for that game?
Quote from: BaneTrapper
When we are done with ACT I, as i stated it will be free of charge, since it is demo to show what is to come!
Depends what you define as demo, but the answer is yes. We decided initially to split full game intro multiple Acts, and introduce mechanics slowly. And most importantly to see how we work together as a team, so far so good.
The Act I which is the start of story will be showcase of whats to come, free to download & play, available platforms are still unknown. Later Acts will introduce new mechanics, and complete the story.
At least that is the plan for now, cannot tell what the future holds.
BaneTrapperDev@hotmail.com Programing, Coding
Projects: Not in development(unfinished/playable):
http://en.sfml-dev.org/forums/index.php?topic=11073.msg76266#msg76266
UP and in Development: The Wanderer - Lost in time
http://en.sfml-dev.org/forums/index.php?topic=14563.0

Xornand

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Re: The Wanderer - Lost in time
« Reply #17 on: September 29, 2014, 11:26:40 pm »
Depends what you define as demo, but the answer is yes.
I meant a playable binary version of the game (i.e. in the state you have already showcased in your YouTube videos).

We decided initially to split full game intro multiple Acts, and introduce mechanics slowly. And most importantly to see how we work together as a team, so far so good.
The Act I which is the start of story will be showcase of whats to come, free to download & play, available platforms are still unknown. Later Acts will introduce new mechanics, and complete the story.
At least that is the plan for now, cannot tell what the future holds.
I see, then good luck with that!

BaneTrapper

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Re: The Wanderer - Lost in time
« Reply #18 on: September 30, 2014, 12:22:16 am »
Depends what you define as demo, but the answer is yes.
I meant a playable binary version of the game (i.e. in the state you have already showcased in your YouTube videos).
Oh the date should be before January 1st but i cannot promise, it is not a deadline we have to meet, it is deadline we would like to meet.
The showcase lacked one thing i am currently working hard to get right "Battle/Combat".
BaneTrapperDev@hotmail.com Programing, Coding
Projects: Not in development(unfinished/playable):
http://en.sfml-dev.org/forums/index.php?topic=11073.msg76266#msg76266
UP and in Development: The Wanderer - Lost in time
http://en.sfml-dev.org/forums/index.php?topic=14563.0

BaneTrapper

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Re: The Wanderer - Lost in time
« Reply #19 on: December 15, 2014, 05:00:22 pm »
(I em /we are) not dead, still working. Allot of stuff changed, and was added.
Quite allot of stuff i want to add, but just few thing needed to be added so we can produce Act I.
I will make a update before January 1st to show cool stuff that has bean made.
BaneTrapperDev@hotmail.com Programing, Coding
Projects: Not in development(unfinished/playable):
http://en.sfml-dev.org/forums/index.php?topic=11073.msg76266#msg76266
UP and in Development: The Wanderer - Lost in time
http://en.sfml-dev.org/forums/index.php?topic=14563.0

BaneTrapper

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Re: The Wanderer - Lost in time
« Reply #20 on: May 01, 2015, 08:10:10 pm »
BUMP:

Update 4:  1st may 2015
Oh my how long has it been? too long IMHO.
Allot of things clicked in place, and are ready for usage, but i cannot scrape time...
There is no content to show it off thus we are making "Demonstration" it will be a short, playable to show off what is supposed to be in alpha.

What is to be expected in alpha:Single character control, Items that affect player (Consumables, Equipment), Environment to explore, Characters with story to tell, Quests and puzzles.

I am hoping this week end i will add a video update, and later a developer commentary, to talk a bit about the game. The video will be found on youtube.

Official youtube: "BaneTrapper Dev" https://www.youtube.com/channel/UC8r76BkWbj9nRJL-kfSwfxA
« Last Edit: May 01, 2015, 08:11:53 pm by BaneTrapper »
BaneTrapperDev@hotmail.com Programing, Coding
Projects: Not in development(unfinished/playable):
http://en.sfml-dev.org/forums/index.php?topic=11073.msg76266#msg76266
UP and in Development: The Wanderer - Lost in time
http://en.sfml-dev.org/forums/index.php?topic=14563.0

BaneTrapper

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Re: The Wanderer - Lost in time
« Reply #21 on: September 20, 2015, 04:25:14 am »
Update 20-Sep-2015
Added AI, currently it gets action from town what is required to do.(Harvesting and crafting). Unit will go out, harvest, and return resources.
It will also craft when town orders it as a action when it has resources to do so.
Also equipment is now dynamic, equipping a item piece has its own sprite that shows in game.
Some spell effects have been added, and updated.

We are still going! never done, just lack of work hours to invest :)
The learning experience was very... Harsh, and joyful. If i had chance i would do it again!
I will do regular update videos which you can catch up on the youtubes
https://www.youtube.com/channel/UC8r76BkWbj9nRJL-kfSwfxA/videos

Also i stream the development, if you want to see how self learned guy does things to achieve max performance, i am your guy. Also if you needs help or tips i will do my best.
Language is c++, libraries: SFML, STL. Scripting: Custom scripting language, Lua

I stream Saturdays and Sundays when i wake up. If i am not working i will also stream during work days.
BaneTrapperDev@hotmail.com Programing, Coding
Projects: Not in development(unfinished/playable):
http://en.sfml-dev.org/forums/index.php?topic=11073.msg76266#msg76266
UP and in Development: The Wanderer - Lost in time
http://en.sfml-dev.org/forums/index.php?topic=14563.0

 

anything