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Procedural Content Generation for C++ Game Development - another book using SFML
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Topic: Procedural Content Generation for C++ Game Development - another book using SFML (Read 4124 times)
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jamesL
Full Member
Posts: 124
Procedural Content Generation for C++ Game Development - another book using SFML
«
on:
February 19, 2016, 11:06:23 pm »
found this earlier today
http://www.amazon.com/Procedural-Content-Generation-Game-Development/dp/1785886711/
https://www.packtpub.com/game-development/procedural-content-generation-c-game-development
published January 30, 2016
it's not really a book on how to use SFML
the author just uses SFML for window, sprite management and music
he does create a game (see the cover of the book) but I haven't tried it out yet
I have a subscription to Packt Publishing so I'm reading the book now
Just started it and I'm liking it
from the projects I've seen posted in this forum I can tell that the SFML stuff is too basic for 90% of the people on this forum
but they might find the other stuff useful
(he has a nice chapter on A*)
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eXpl0it3r
SFML Team
Hero Member
Posts: 11033
Re: Procedural Content Generation for C++ Game Development - another book using SFML
«
Reply #1 on:
February 20, 2016, 02:41:36 am »
Cool, thanks for sharing!
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SeriousITGuy
Full Member
Posts: 123
Still learning...
Re: Procedural Content Generation for C++ Game Development - another book using SFML
«
Reply #2 on:
February 22, 2016, 11:24:15 am »
Ah yes, finally a book on this topic with real life C++ code. This will come in handy in one of my planned projects. Thanks for the info.
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Mortal
Sr. Member
Posts: 284
Re: Procedural Content Generation for C++ Game Development - another book using SFML
«
Reply #3 on:
March 01, 2016, 01:14:21 am »
thanks for sharing
the book looks really great in deep understanding of sfml and game developments as well
i'm glad it released and just on time, when i started to make roguelike game. this book will definitely will help me a lot in my game.
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