Hi Hapax
The problem is that I have a sprite that contains a Texture (graphic) that I need to slant, so a VertexArray won't solve it.
Selba Ward, I didn't finish to see the demo, and already realise that it's wonderful. Actually I regret that there is not a translation to C#. (Wouldn't you do it?
)
But it occurred to me to move the pixel lines to get the effect.
Thank you very much, anyway. (and hope to see the binding
)