I had the plans to make a raycaster engine for awhile now and it would be time to actually begin with it.
The GunPoint engine was inspired by my favourite FPS game "Marathon" which was a 2.5D game like Wolfenstein. (And Doom if I must say it) This engine should have what those old shooters had but it will not feature 5D space like in Marathon. I will go traditional and just make it a simple game engine with polygons, heights, directional sprites and all other of those things you've seen from the classics. The engine is going to be a Mac standalone engine.
I am extremely new at SFML so it might take some time to get this to work. But the thing is that I really wanted to do something like this. The GunPoint engine is my long time dream and it kinda needs to be on the Mac cause PC already have so much as it can bear. But as I said, I'm a real novice at this so I will start from the beginning.
https://lodev.org/cgtutor/raycasting.htmlCan someone please help? I really need it.