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Topic: collision detection (Read 5938 times)
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andreaszdw
Newbie
Posts: 26
collision detection
«
on:
March 02, 2008, 05:45:05 pm »
Hello,
has anyone a library with pixel-perfect-collision-detection, which can be used with SFML?
Andreas
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Kingdom of Fish
Jr. Member
Posts: 72
collision detection
«
Reply #1 on:
March 02, 2008, 06:34:48 pm »
First of all, i have no idea about there being any such libraries.
Secondly: I'm just curious but what do you want with a pixel perfection?
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zarka
Jr. Member
Posts: 81
collision detection
«
Reply #2 on:
March 02, 2008, 09:10:49 pm »
not that i know of no..
here is a article on how you might implement pixel intersection (doesnt have anything to do with SFML tough.. )
http://www.gamedev.net/reference/articles/article735.asp
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//Zzzarka
Aszarsha
Full Member
Posts: 200
collision detection
«
Reply #3 on:
March 19, 2008, 12:04:38 am »
Box2D, of course, do not use pixel-perfect of something of this kind. It's more than a collision library, it's a physics simulation library.
In the same kind, there is
Chipmunk
which I know some member use with SFML to develop their games.
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