Welcome, Guest. Please login or register. Did you miss your activation email?

Author Topic: collision detection  (Read 5921 times)

0 Members and 1 Guest are viewing this topic.

andreaszdw

  • Newbie
  • *
  • Posts: 26
    • View Profile
collision detection
« on: March 02, 2008, 05:45:05 pm »
Hello,

has anyone a library with pixel-perfect-collision-detection, which can be used with SFML?

Andreas

Kingdom of Fish

  • Jr. Member
  • **
  • Posts: 72
    • View Profile
collision detection
« Reply #1 on: March 02, 2008, 06:34:48 pm »
First of all, i have no idea about there being any such libraries.

Secondly: I'm just curious but what do you want with a pixel perfection?

zarka

  • Jr. Member
  • **
  • Posts: 81
    • View Profile
collision detection
« Reply #2 on: March 02, 2008, 09:10:49 pm »
not that i know of no..

here is a article on how you might implement pixel intersection (doesnt have anything to do with SFML tough.. )

http://www.gamedev.net/reference/articles/article735.asp
//Zzzarka

Aszarsha

  • Full Member
  • ***
  • Posts: 200
    • MSN Messenger - aszarsha@gmail.com
    • View Profile
collision detection
« Reply #3 on: March 19, 2008, 12:04:38 am »
Box2D, of course, do not use pixel-perfect of something of this kind. It's more than a collision library, it's a physics simulation library.
In the same kind, there is Chipmunk which I know some member use with SFML to develop their games.