Hello folks!
I've recently released my first complete game (powered by SFML) on Steam,
Open Hexagon:
https://store.steampowered.com/app/1358090/Open_Hexagon/Open Hexagon is a fast-paced and adrenaline-inducing paced arcade experience by Vittorio Romeo. Designed for moddability and custom level creation.
While it might look like just a clone of Super Hexagon on the surface, it is far from that. Other than brand new gameplay features such as a 180° swap and curving walls, Open Hexagon was completely designed with modding and customization in mind.
Users can create custom levels using Lua scripts, and I have seen some fans creating some absolutely mind-blowing levels that push the engine to its boundaries. I've also had fans thank me for getting them into programming, and that has been an amazing feeling.
The
history of this game is quite interesting. It started as a clone of Super Hexagon about 7 years ago, and it was one of my first C++ projects. Over time it developed a community of fans who started creating amazing custom levels, and enjoyed competing with each other for the highest scores. I've worked on the game for a few years in the past, adding features that distinguish it from the original, and making it more and more unique.
After a long hiatus, I've returned to the community and I have started working on Open Hexagon again. The last few months' efforts resulted in a Steam release, with many improvements and new features.
Despite the Steam release, Open Hexagon is still available for free as open-source (and always will be):
https://github.com/SuperV1234/SSVOpenHexagon/Hope you enjoy the game, and let me know if you have any question! ❤️