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Topic: OpenGL coordinates (Read 3076 times)
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panithadrum
Sr. Member
Posts: 304
OpenGL coordinates
«
on:
September 07, 2010, 09:14:37 pm »
Since SFML is prepared to work along OpenGL, and I am mixing OpenGL with SFML, I wonder if SFML coordinates could be like OpenGL are.
(Yes, I repeated two words three times
)
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Laurent
Administrator
Hero Member
Posts: 32498
OpenGL coordinates
«
Reply #1 on:
September 07, 2010, 10:11:02 pm »
Quote
I wonder if SFML coordinates could be like OpenGL are
And how are OpenGL coordinates :?:
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Laurent Gomila - SFML developer
panithadrum
Sr. Member
Posts: 304
OpenGL coordinates
«
Reply #2 on:
September 07, 2010, 10:37:53 pm »
Sorry, I went crazy for a few minutes, and made a request without meaning or foundation. I was talking about the 2D coordinates origin, which can be configured as you like in OpenGL itself.
Forgive it, please!
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Laurent
Administrator
Hero Member
Posts: 32498
OpenGL coordinates
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Reply #3 on:
September 07, 2010, 11:07:53 pm »
Yes you can, but it won't only be the origin, everything will be reverted (ie. things will be upside down).
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Laurent Gomila - SFML developer
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