Hi guys!
I keep forgetting to post this: I've been working for some time on a game called "Bugger!", written in C++ using SFML 1.6. Still a lot of work to do, but I think it has reached that "critical mass" moment when things start getting a little easier:
Basically you play as a lone programmer, shooting up various "bugs" with debugging equipment. Not at all inspired by life experience :roll:
Rather than repeating myself, for more information, clips, screenshots and so on, here are some links. Right now there isn't a demo available, but I'm hoping to release an early playable build sometime at the beginning of next year. Till then:
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Very happy with the library so far: compared to SDL it's a dream come true, and since this is a 2D game there's no need for the added functionality (and complexity) or "pure" OpenGL. I'm using it for everything media-oriented: I also wrote my own custom draw-order-manager which I'd be happy to explain.
Anyway yeah, I owe Laurent a lot :wink:
Tell me what you think of this idea (but bear in mind that the art is placeholder)!
William