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Author Topic: Problems starting openGL  (Read 2445 times)

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pabloist

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Problems starting openGL
« on: December 24, 2010, 08:49:15 pm »
I'm trying to get the tutorial for openGL with SFML working (http://www.sfml-dev.org/tutorials/1.6/window-opengl.php), but I'm getting errors like
"undefined reference to `gluPerspective@32'" - I think these are linker errors?

Anyway, I've tried
Quote
-lopengl32
-lsfml-graphics-s-d
-lsfml-window-s-d
-lsfml-system-s-d
which gives the 'undefined..' errors, and

Quote
-lglu32
-lopengl32
-lsfml-graphics-s-d
-lsfml-window-s-d
-lsfml-system-s-d
which, when I try to compile, gives me an error that ld.exe has stopped working.


I am a total beginner with openGL, so I appreciate any help you can give me.

(I have Windows 7, using GNU GCC with Code::Blocks.)

Laurent

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Problems starting openGL
« Reply #1 on: December 24, 2010, 10:19:09 pm »
glu32 is indeed what was missing, don't know why you still get errors. But "ld.exe has stopped working" errors are usually internal errors, you can get rid of them by restarting your IDE.
Laurent Gomila - SFML developer

pabloist

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Problems starting openGL
« Reply #2 on: December 24, 2010, 10:53:31 pm »
Okay, I got it working.. for some reason, changing it to -lsfml-graphics-d, etc fixed it, so I guess it's a problem with the way I set up SFML? I dunno. Thanks, though.

David2010

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Problems starting openGL
« Reply #3 on: December 25, 2010, 07:00:20 am »
I link my sfml games with:

g++ -O3 -s -o "%e".exe "%f" -static  -lsfml-window -lsfml-system -lsfml-graphics -lsfml-audio

It works as of right now.

OniLinkPlus

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Problems starting openGL
« Reply #4 on: December 25, 2010, 08:02:03 am »
Quote from: "pabloist"
Okay, I got it working.. for some reason, changing it to -lsfml-graphics-d, etc fixed it, so I guess it's a problem with the way I set up SFML? I dunno. Thanks, though.
It's because static libraries can't link to other libraries. If you use the static libraries, you have to link to the libraries it uses yourself.
I use the latest build of SFML2