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Author Topic: Mac ETA?  (Read 15278 times)

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schmedly

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Mac ETA?
« on: August 13, 2007, 07:15:25 pm »
Is there any particular timeframe for the Mac release?

Laurent

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Mac ETA?
« Reply #1 on: August 13, 2007, 07:41:28 pm »
As I currently have no access to a Mac machine, it's difficult to tell. I'll probably need to find an experimented Mac developer to help me.
Laurent Gomila - SFML developer

Laurent

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Mac ETA?
« Reply #2 on: August 16, 2007, 10:59:58 am »
Some news for those who are interested in the Mac port : thanks to Brad (schmedly) it's on a good way : the System, Graphics, Audio and Network packages compile fine on MacOS, and he's already working on the port of the Window package :)
Laurent Gomila - SFML developer

Alp

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Mac ETA?
« Reply #3 on: August 16, 2007, 11:03:05 am »
Thanks a lot Brad ;)

Good work!
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schmedly

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Quick update
« Reply #4 on: August 19, 2007, 05:54:40 am »
The window sample is compiled and running on OSX. It certainly needs more work as all the events aren't handled yet, but it's getting there.

Laurent

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Mac ETA?
« Reply #5 on: August 19, 2007, 10:52:39 am »
Very good job, keep up the good work  :)
Laurent Gomila - SFML developer

lubos

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Mac ETA?
« Reply #6 on: August 19, 2007, 12:06:54 pm »
sfml is getting better each day  :D

Alp

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Mac ETA?
« Reply #7 on: August 19, 2007, 06:04:41 pm »
Great! ;)
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schmedly

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Update
« Reply #8 on: August 21, 2007, 06:18:19 pm »
Just to keep those waiting informed.

The window, opengl, audio and socket samples are complete.

If anybody would like to help me test binaries, send me a PM.

Alp

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Mac ETA?
« Reply #9 on: August 21, 2007, 06:29:26 pm »
I can't test, but i just would like to know how many samples remains.
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schmedly

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The latest
« Reply #10 on: August 22, 2007, 06:02:48 am »
Sample status:

OpenGL, Capture, and Sockets all run properly

Window - Runs properly but still needs work
Sound   - Runs properly but .wav file loses some attributes at load
PostFX   - Runs properly but some of the shaders are broken
VOIP     - Runs but server mode crashes

I don't have any plans at the moment to work on the others

wxWidgets, Qt and X11

schmedly

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For those interested
« Reply #11 on: August 28, 2007, 01:40:33 pm »
The initial Mac codebase is in SVN.

The window and system library projects are committed, along with the window sample project.

At the moment, the Mac implementation does not support fullscreen, antialiasing or joysticks, as those features are still being tested.