Hi
This is a bit of an odd question, but I will shortly be doing a project that takes a lot of vector graphics, developed for a Flash app, and using SFML to run on a non-Flash-supporting target.
I can of course export the graphics to a bitmap format (PNG) but the volume of graphics is very high.
So, is there a way to somehow extract the vector data and then import this into some kind of C++ source code, which can then be drawn with SFML.
I hope that made sense! :s
Thanks in advance