X-BreakIntroduction:Hello everybody, my name is Xander and I'm pretty new to these forums. Two days ago I decided it was time to start with my first serious project, after playing around with SFML for a bit over a week.
And thus, X-Break was made! It's an old-school breakout clone, but I plan on implementing some more modern features once I get the basics working properly!
Pictures: I have now menu at the moment, but the core of the game (collision, moving, levels etc) is working. Please keep in mind that the panel and the brick sprites are placeholders.
The ball, background and side stuff seems good imo. (I will structure the side panel more, however)
Here some screenshots:
Future Goals: Ordered from most important to least:
[ ] Special types of bricks
[ ] Bonuses (which sometimes drop when bricks are destroyed), some ideas are "Time Warp", which freezes the ball(s) for a certain amount of time, and ofcourse the classics like shortening the panel or enlarging it)
[ ] A level editor
[ ] A campaign
[ ] Procedural level generation
[ ] Multiple "areas" eg, in the desert, forest etc with each it's own special attributes which slightly alter the gameplay.
Do you have any ideas? Feel free to post them!
Why am I doing this? Main reason: to keep myself motivated and to receive some feedback.
Another reason being that IMO too many of these threads are on this forum!
PS: I will post more pics and upload the binaries and possibly source soon, but it's late at night and I'm tired!