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Author Topic: Buffer Overrun Issue?  (Read 3284 times)

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hawtpocket

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Buffer Overrun Issue?
« on: September 11, 2008, 04:27:50 am »
http://www.sfml-dev.org/tutorials/1.3/sources/graphics-sprite.cpp

using this cpp file, i get an error message that says "buffer overrun issue" and it beeps until i close it. Can anyone tell me whats wrong?

Im using Visual Studio 2008

Wizzard

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Buffer Overrun Issue?
« Reply #1 on: September 11, 2008, 05:41:30 am »
It works fine for me.

You should post the command line or project that you compile it with.

hawtpocket

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Buffer Overrun Issue?
« Reply #2 on: October 02, 2008, 02:53:52 am »
anyone?

Laurent

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Buffer Overrun Issue?
« Reply #3 on: October 02, 2008, 08:40:39 am »
Are you sure you're not mixing debug and release libraries ? Do you link to the DLL version of the CRT ?
Laurent Gomila - SFML developer

hawtpocket

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Buffer Overrun Issue?
« Reply #4 on: October 02, 2008, 06:51:08 pm »
Im not sure...i only did what the tutorial told me to do. How would i find that out?

Laurent

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Buffer Overrun Issue?
« Reply #5 on: October 02, 2008, 07:35:57 pm »
There are tons of threads about it, just search "CRT" or "debug" / "release" ;)
Laurent Gomila - SFML developer