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Buffer Overrun Issue?
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Topic: Buffer Overrun Issue? (Read 3285 times)
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hawtpocket
Newbie
Posts: 3
Buffer Overrun Issue?
«
on:
September 11, 2008, 04:27:50 am »
http://www.sfml-dev.org/tutorials/1.3/sources/graphics-sprite.cpp
using this cpp file, i get an error message that says "buffer overrun issue" and it beeps until i close it. Can anyone tell me whats wrong?
Im using Visual Studio 2008
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Wizzard
Full Member
Posts: 213
Buffer Overrun Issue?
«
Reply #1 on:
September 11, 2008, 05:41:30 am »
It works fine for me.
You should post the command line or project that you compile it with.
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hawtpocket
Newbie
Posts: 3
Buffer Overrun Issue?
«
Reply #2 on:
October 02, 2008, 02:53:52 am »
anyone?
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Laurent
Administrator
Hero Member
Posts: 32498
Buffer Overrun Issue?
«
Reply #3 on:
October 02, 2008, 08:40:39 am »
Are you sure you're not mixing debug and release libraries ? Do you link to the DLL version of the CRT ?
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Laurent Gomila - SFML developer
hawtpocket
Newbie
Posts: 3
Buffer Overrun Issue?
«
Reply #4 on:
October 02, 2008, 06:51:08 pm »
Im not sure...i only did what the tutorial told me to do. How would i find that out?
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Laurent
Administrator
Hero Member
Posts: 32498
Buffer Overrun Issue?
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Reply #5 on:
October 02, 2008, 07:35:57 pm »
There are tons of threads about it, just search "CRT" or "debug" / "release"
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Laurent Gomila - SFML developer
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