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Author Topic: Sprite Movement  (Read 1064 times)

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Meok

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Sprite Movement
« on: January 14, 2012, 12:40:22 pm »
Hey guys, I've been messing around with SFML for a little while now, don't consider myself any good at it or programming in general but I'll keep on trucking.

I was thinking of a way to move a sprite, with the speed increasing over time, so lets say I hold down d to make my sprite move right across the screen, it starts of slow and gradually picks up speed until the maximum limit is reached.

It may seem like a novice question but I just want to know how this would be done, is it a simple loop or a bit more complex?
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Nexus

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Sprite Movement
« Reply #1 on: January 14, 2012, 12:56:19 pm »
Zloxx II: action platformer
Thor Library: particle systems, animations, dot products, ...
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