Hey guys, I've been messing around with SFML for a little while now, don't consider myself any good at it or programming in general but I'll keep on trucking.
I was thinking of a way to move a sprite, with the speed increasing over time, so lets say I hold down d to make my sprite move right across the screen, it starts of slow and gradually picks up speed until the maximum limit is reached.
It may seem like a novice question but I just want to know how this would be done, is it a simple loop or a bit more complex?