Welcome, Guest. Please login or register. Did you miss your activation email?

Author Topic: Fireteam  (Read 5307 times)

0 Members and 1 Guest are viewing this topic.

Chuckleluck

  • Jr. Member
  • **
  • Posts: 52
    • View Profile
Fireteam
« on: March 10, 2012, 11:07:06 pm »
This is my first game I've made in SFML.  It is called Fireteam.  It's a sidescrolling WW2 shooter, coded, developed and drawn by myself.



Features:
- Updated on a regular basis
- 2 game modes (Capture the Flag and Team Deathmatch)
- A menu!
- 4 player splitscreen!
(I know it's not much, but I hope to expand it a lot)

Basically, you play as one of four soldiers in a game.  You're either on the Axis or the Allies (at the moment, the only Axis member is Nazi Germany, and the only Allies member is the United States).  There will be more maps, but at the moment the only map is the Battle of the Bulge.
There are 4 classes to select from (at the moment the only difference is the "equipment" the player has access to, either a first-aid kit or a radio): Rifleman, Support, Sniper and Raider.

Fireteam uses SFML for just about everything, from graphics to sound to random number generation.

You can download the latest version (INDEV 1.1) here:
http://db.tt/ITTFnYj1
All controls and general information are explained in the readme file.

NOTE: If you play with 4 players, you'll either need a keyboard that can support a lot of keys being pressed at once, or have multiple keyboards (for example, I use my laptop's built-in keyboard and a USB wireless keyboard).

StormWingDelta

  • Sr. Member
  • ****
  • Posts: 365
    • View Profile
Fireteam
« Reply #1 on: March 11, 2012, 11:45:22 pm »
Try adding an AI of some kind for single player or at least to control the other players when there are no other human players.

Just something that can help make the game more interesting.

Also the collision data is a bit off in some areas on a few of the platforms making it hard to get back to the top.
I have many ideas but need the help of others to find way to make use of them.

Nexus

  • SFML Team
  • Hero Member
  • *****
  • Posts: 6287
  • Thor Developer
    • View Profile
    • Bromeon
Re: Fireteam
« Reply #2 on: April 09, 2012, 04:10:51 pm »
I have downloaded this game some time ago, but I forgot to answer here.

The graphics are nice, they remind me of an old game Furry :)

I would probably only make one or two players use the same keyboard, but for example it would be nice if the mouse could be used for aiming. And the map might be larger ;)
Zloxx II: action platformer
Thor Library: particle systems, animations, dot products, ...
SFML Game Development:

Haikarainen

  • Guest
Re: Fireteam
« Reply #3 on: April 09, 2012, 05:16:50 pm »
Does not run on my computer. Process starts but no window shows up.

Windows 7 Ultimate 64bit
AMD Athlon II 645 X4 @ 3.1GHz
8GB DDR3 XMS3 Memory
ATI Radeon HD 6870 Black Edition Dual Fan

You should implement a logger or something so I can help you debug it!

eXpl0it3r

  • SFML Team
  • Hero Member
  • *****
  • Posts: 11034
    • View Profile
    • development blog
    • Email
Re: Fireteam
« Reply #4 on: April 09, 2012, 05:50:22 pm »
Does not run on my computer. Process starts but no window shows up.
ATI Radeon HD 6870 Black Edition Dual Fan

It's the so called ATI bug. SFML 1.6 doesn't like ATI graphic cards and refuses to work unless you link staticly... ::)
This is one reason why nobody should use SFML 1.6 anymore.
Official FAQ: https://www.sfml-dev.org/faq.php
Official Discord Server: https://discord.gg/nr4X7Fh
——————————————————————
Dev Blog: https://duerrenberger.dev/blog/

Chuckleluck

  • Jr. Member
  • **
  • Posts: 52
    • View Profile
Re: Fireteam
« Reply #5 on: April 09, 2012, 08:18:26 pm »
Oops.   :o  I'll convert it to SFML 2, can someone give me a list of what's different between 1.6 and 2?

 

anything